AI Insights · Timothy · January 2025
Top Card Battler Apps Performance on iOS in Oceania, Q4 2024
Explore the performance trends of leading card battler apps on iOS in Oceania during Q4 2024, with insights on downloads, revenue, and user engagement.
During the fourth quarter of 2024, several top card battler applications on iOS in Oceania showcased varied performance trends in terms of downloads, revenue, and active users. This analysis, based on data from Sensor Tower, offers a snapshot of these trends.
Pokémon TCG Pocket saw a significant increase in weekly revenue, peaking at about $390.8K by mid-December. Downloads spiked in late October, reaching approximately 134.6K, while weekly active users grew steadily, ending the quarter at over 312.6K.
MARVEL SNAP experienced a decline in weekly revenue, starting at $34.5K and dropping to around $8K by the end of December. Downloads remained modest, fluctuating around 600 weekly, while active users hovered between 22K and 24K, with a slight dip towards the quarter's end.
WWE SuperCard - Wrestling Game showed varied revenue trends, with a notable peak of $27.3K in mid-November. Weekly downloads were relatively low, ranging from 70 to just over 200, and active users remained stable, fluctuating around 2.5K.
Hearthstone had a peak revenue of $25.7K in early November, though it saw a decline towards the end of the quarter. Downloads decreased consistently, while active users dropped slightly, from around 5.1K to 4.7K by December.
Finally, Magic: The Gathering Arena showed steady revenue trends, peaking at $10.2K in November. Downloads remained consistent, averaging around 450 weekly, while active users also maintained stability, averaging approximately 3.3K.
For more detailed insights and data, visit Sensor Tower's website.